Note: States are not (necessarily) mutually exclusive. +63 for one frame is all that is required to completely untilt with this MT If you do not do this the kart drives at an angle or is "tilted" to its direction of travel and loses speed.įor unknown reasons, values as low as -35 are permitted on this frame.Ī toggle with a magnitude of at least 39 is almost always required to charge a MT.īeginning a glide turn with max turning allows the fastest possible adjustment back to straight Once angled correctly, you must toggle the opposite direction for at least one frame to align your kart to the track. This MT glide allows you to angle yourself correctly coming out of the MT During this boost you can turn without losing speed. Once you release the slide a MT boost is active for 14 frames (speed is still elevated for some time after the boost ends). Release "R" immediately and, if done frame-perfect, the red smoke will not be visible Toggle inward to change smoke from yellow to orange. Immediately toggle back outward and hold the slide to charge. Toggle inward to change smoke from white to yellow Once you land, immediately turn the opposite direction and hold the slide to charge. Jump and turn (on the same frame) in the direction you wish to MT. The following table summarizes the MT phase requirements: Thus, for a TAS it is important to understand the absolute limits of this technique. The longer a player spends on each step beyond what is necessary, the more speed they lose while building the MT boost and the greater overall distance they travel. A MT has seven unique phases which can be performed "frame perfect". It can be done around corners as well as on straightaways (a "Straight Stretch Mini Turbos" or SSMT). The MT is a core advanced driving technique and is a primary differentiator between beginner and advanced players. A MT is a small boost awarded after a player performs a complicated drift process used to build the boost.
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